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Streets of Rage was followed by three sequels, Streets of Rage 2, Streets of Rage 3 and Streets of Rage 4.
#STREETS OF RAGE 2 GAME GEAR MANUAL PLUS#
Sega Classics Arcade Collection (a Mega CD compilation with the two previously mentioned titles, plus Super Monaco GP and Columns, also available as in cartridge format for Mega Drive II).Mega Games II (compiled with Golden Axe and The Revenge of Shinobi) that was later bundled with the Mega Drive.Releases Ports 8-Bit VersionsĪ signature title and franchise for Sega during the Mega Drive era, the title was collected often. The game was designed for players to focus on preventing enemies from swarming them, as well as to work with a second player using various cooperative team moves. Oba was also influenced by action television shows such as Starsky & Hutch and The A-Team. Lead designer Noriyoshi Oba broached the idea of doing a street fighting game along the lines of Final Fight and Double Dragon with Yuzo Koshiro. X's offer to join his henchmen, there is a possibility for an alternate ending where the player becomes the new head of the crime syndicate.
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Adam Hunter (an accomplished boxer), Axel Stone (skilled martial artist) and Blaze Fielding ( judo expert) are vicenarian ex-police officers who have quit the force to fight back against the syndicate.ĭepending on whether the game is played as one-player or a two-player co-op, and whether the player accepts or rejects Mr. Mass violence is now common and no one is safe. The once peaceful city has been taken over by a criminal syndicate, including factions of the police. The player is given one special attack per life or per level and power-ups shaped like police cars supply additional specials. Players also have a limited number of special attacks that allow them to call the police and summon a police car that fires explosives, damaging all enemies on screen. The player can also pick up weapons, which include knives, bottles, and drainpipes. Unlike its sequels, none of the enemies are named within the game (they are named only in the Japanese version's manual) and only the bosses have a visible life bar. With the exception of round 7, there is a boss battle at the end of every round with a disproportionately large enemy. The player must defeat each opponent to progress through eight locations, known as rounds.
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As in Sega's previous beat 'em up Golden Axe, enemies walk onto the screen from both sides as well as occasionally appearing from other locations.